For the past few months I've been doing very regular live streams on the Blender Studio channel and I am enjoying it a lot!
So here's a little update on the creation process of "Snow". Tomorrow there's the next live stream at 16pm CET, like every week :)
Before the shading I wrapped up the retopology live. Here I tried to keep the topology as low as needed, making an efficient polycount as opposed to a generically safe one like I did with other characters.
Here are the results of that:
There have also been a few UV unwrapping live streams in preparation to the shading.
The character will be made freely available when finished under the CC-BY licence for anyone to use.
Until then I hope you will join me in creating this character :D





